Wednesday, 10 April 2013

Microtransactions - Part 2

Okay, now it's time to cover my opinions of microtransaction pricing.
Let's face it, they're meant to be cheap; they're called microtransactions for a reason. Sometimes however, these "small" purchases can be quite pricey and leave you wondering exactly where all of your money went.
A lot of the time it ends up being a case of how much your time is worth. If you're made to pay for a £5 weapon you should evaluate how long it would take you to obtain the weapon via non-paid means. If the amount of time you would spend gaining the weapon is simply ludicrous you may consider making the purchase. This is especially true if you do not have much time to actually play games and just want some quick fun with a neat looking item.

So really, what I'm trying to say is that a lot of this depends on personal preference. How much will you make use of a purchase and how much is your time otherwise worth to you. Just remember that you vote with your wallet; never pay for anything within a game if you consider it completely unfair. Paying for overpriced content will simply lead to more overpriced content being released, take a stand and rebel against this kind of practice.

Now, I feel the need to address cosmetic purchases, especially since they're my favorite kind of microtransactions. I have rarely seen these priced at a reasonable point considering what they actually are. Instead, I consider cosmetics a way of supporting a developer for their hard work. In Killing Floor I have purchased several character packs for £1 or more each, do I ever see these characters? Very rarely. I am happy to have paid money for this though because I consider Tripwire a fantastic developer and I don't feel I paid enough for the base game itself.

In summary:
- Avoid unfair prices.
- Consider the value of your time vs the cost of the item.
- Support developers, vote with your wallet.

As always, thank you for reading.

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