Wednesday, 24 April 2013

FOV Sliders - A Rant

Anybody with a decent knowledge of good PC graphics options know exactly what this rant is going to involve, and rightly so.

For those who aren't aware, FOV stands for "field of view". Simply put, it's how much you can actually see on the screen at once, the higher the FOV, the more you can see.

A problem we have nowadays is that games just aren't getting FOV sliders added, we can end up stuck with a single default FOV that will not work for everybody.

Let me explain, FOV can cause issues, it has been proven. For some people, a low FOV can cause headaches and nausea, thus making some games pretty much unplayable for them. While some others do not actually become ill from such a thing it can still be incredibly irritating to have the camera in such an odd looking position.

It should be mandatory for developers making a first-person title to add a FOV slider to their game, simply to maintain the health of the players. I, myself have had issues with several titles with an obscenely low FOV that totally took me out of the experience. One game (Wolfenstein) had such a low FOV coupled with head-bob and motion blur that I started getting headaches from playing it.

That is just not acceptable.

Making a PC game with a locked FOV of around 65 should be downright prohibited, we are not console gamers that sit several meters from a TV, we have monitors close to our heads, we need a higher FOV. If given the choice I have every game at an FOV of 110, not 65.

This is a very short rant but it's ridiculous that some developers think it's okay to risk their players getting sick just because they can't incorporate a slider into their title.

If you have similar concerns, voice this to developers whenever possible, make sure they take the issue seriously and incorporate some way to change the field of view. If you're a developer yourself, be smart, add that dang slider for the good of everybody.

As always, thanks for reading.

No comments:

Post a Comment